Another thing that changes depending on a player's honor is the dialogue in certain missions. An Arthur with high honor is noticeably warmer than the low honor version. Even the way others talk about the Outlaw changes depending on how noble he's b
The problem with gang hideouts is that they don't always spawn during every session or even the exact same location. There is a general area that each one appears in though, so the trick is to ride around the general area that the hideout appears in to see if it's there. If not, players should move on to the next location that they haven't checked out yet or they can also restart the game Money guides to see if it shows up. Odds are if players run into another group of players in the area of a hideout it means that it has already been cleared out, and the player should try another locat
It's evident the town is on a decline and in the 8 short years between the end of Red Dead Redemption 2 and the beginning of Red Dead Redemption it all but disappears. Do yourself a favor and explore what it was like before it completely collap
Ewing Basin- This is another location in the Grizzlies West area of the map. Players will typically find this one if they ride due west from the words "Mount Hagen" on the map but before the railroad tra
On the second playthrough, though, they know that there is still a lot of the game left once Arthur perishes. So, they're more inclined to search around the world a bit. And they should, as there are multiple hidden interactions to find as John. Players can locate and talk to the likes of Tilly (in Saint Denis near the tailor shop), Mary-Beth (train station in Valentine), and more, to see how they're do
The cool thing about Red Dead Redemption 2 being a prequel is that players get to see what Tumbleweed was like before it became a ghost town. John Marston gets to explore it during the game's epilogue and can even hunt down a couple of bounties for the local sher
Fort Mercer- Fans of the first Red Dead Redemption will probably remember this as the fort that Bill Williamson holes up in at the beginning of the game. The hideout doesn't actually appear inside the fort but will be directly in between Fort Mercer and Benedict P
Sea of Coronado- Players will find this hideout at the most southwest portion of the map they can go. Typically the hideout will spawn right on the banks of the sea, and enemies will usually appear on a ridge above the pla
The trick here is to hop from cover to cover and try not to stay out in the open for long. Players who leave themselves vulnerable will wind up getting overwhelmed by the sheer amount of enemies. It's probably a good idea to use a repeater or a couple of pistols if engaging the enemies up close. Players can also shoot from a distance with a rifle to pick off some a fair amount of enemies before coming in close to finish off the straggl
Not everything in the Red Dead Redemption 2 world is there from the start. Certain train tracks and buildings are under construction in the early days of the story. Players can even go to the locations to see people working on t
Over 20 years, Hosea Matthews had been "Dutch's closest friend and right‐hand man." He was born in 1844, and although his father lived a sinful life and had never really seen him more than 3 times, Hosea did love
Even though many players try to play Arthur with high honor, it doesn't always work out that way. For example, the button used to aim weapons is also the button to interact with others. Because the buttons are the same, it isn't hard to aim a gun at someone players are trying to h
For instance, in one discussion, Mary-Beth says, "One day, I'd love a beautiful fountain pen and a... great desk in a quiet room and... to write the most beautiful stories." Later, when John finds out her wishes came true, few players will remember the original conversation. This is just one of many foreshadowing conversations that occurs at the Van Der Linde Gang's ca
Still, the real masterstroke of the game is that it lets us live life with our MacGuffin. A MacGuffin is an object or person that drives the plot forward. Our character needs to get or regain the MacGuffin, and thus it justifies everything they do in pursuit of it. Usually, when the MacGuffin is acquired, that's when the credits roll. But that's not the case with Red Dead Redempti
If Saint Denis is the Red Dead Redemption 2 equivalent to New Orleans, then Lagras is very much the bayou. The swamplands of the south can be quite scary when you consider that it's often home to less than savory people and can also be a breeding ground for voodoo and witchcr
However, it's not too long after we see the honorable man John is under all of his shortcomings. He is rescued and nursed back to health by Bonnie MacFarlane, a fierce and proud rancher, and John goes out of his way to repay his debt to her and her fam
In fact, it is one of the most honorable things we can do, to strive to be better than the darkest parts of our nature. In many ways, John's life is better summed up by the final epitaph written on his grave. Blessed are the Peacekeepers, for they will be called sons of