**The Legend of Zelda: Tears of the Kingdom ** begins auspiciously - there's a weight to its earliest moments that was absent in the more airy beginning of Breath of the Wild . An immediate purpose in the sense of exploration and a lengthy tutorial area that more accurately conveys some of the game's most important mechanics sets up Nintendo's latest for success. That success, of course, is vital. Following the immense cultural impact and design scope of Breath of the Wild is paramount to Tears of the Kingdom , especially since it's a proper sequel. For the most part, this is the game fans were hoping for - but it isn't without its limitations, thanks to aging hardware and the unrealized potential of some of its vertical
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Throughout our playthrough of Tears of the Kingdom - which amounted to around 70 hours while avoiding many side quests in the interest of saving time - it was hard not to wish for a Switch Pro or something equivalent to help fully realize the dream of this title. The hardware has not, to be clear, impacted the impressive stature of the game or its innovative approach to what made Breath of the Wild great. But here, even more than its predecessor, it becomes obvious just how much the imaginative approach in development that colors Tears of the Kingdom 's Hyrule would benefit from technology that helped make it more seaml
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We’ve watched Link and Zelda live out the roles of Princess and Knight again and again for decades, and this story gives them a chance to reclaim what it means to serve that destiny and take power into their own hands to change things. Zelda isn’t playable here, and I wish she was, but given all the discoverable memories scattered across the open world focus on her arc, she is still given room to shine and comes across as inquisitively capable in recruiting new allies and setting the stage for Link to vanquish evil once and for all. Link’s silent demeanour speaks volumes, expressing equal parts grief and hope in the search for his charge. When it comes to this series, none have ever gone this hard on storytelling, and it works beautifully.
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Imagine Tears of the Kingdom on a backward compatible successor able to achieve higher resolutions and framerates, taking advantage of bespoke updates while still allowing base consoles to shine. We saw it with the PS4 Pro and Xbox One X , but aside from the OLED Nintendo has avoided this mid-generational step forward altogether. Tears, Super Mario Odyssey, Link’s Awakening, Fire Emblem: Three Houses, the list goes on. These are all fantastic games that work great on Switch, and they could be better, with each new year making it harder and harder to forgive its shortcomings when rivals like the Steam Deck emerge at similar price points to prove how far ahead things could be if only Nintendo decided to take a risk. I’d pay up, and so would countless others if we knew our current libraries came along for the ride and would only benefit after seven years of build-up.