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Entrada del blog por Beatriz Killian

Dune: Awakening drops you in the middle of Arrakis, visit the most iconic planet from the Dune book series, and also the most unforgiving. The desert landscape is tough to navigate, and full of scavengers, other players to contend with, and most importantly sandworms. With all of these challenges coming your way, you might be wondering what to do fi

"Working on movie licenses is problematic. I've worked with movie licenses in the past, and it's always hard to get information from the production team," Whelan told me. However, he said that Legendary has been "very good at keeping a connection with us. Feeding us information, giving us concepts, giving us production designs, all the way through to talking to the cinematographer, Greg Fraser. He’s a fantastic guy, really easy to talk to once I got past my fear of who he is, a double Oscar winn

The Construction Tool is used to build bases in Dune: Awakening , which in the long run can be quickly recreated through Blueprints. Dune: Awakening has promised some intense base-building mechanics, but for now, we kept it simple and began with a basic little house. Later on, as we acquired more crafting stations, we did need to make a second story for our base. With our house constructed, Zantara instructed us to gather more resources to craft a Blood Extractor and a Blood Sack: another method of hydration. After defeating enemies, players can use a Blood Extractor to store a certain amount of blood in a Blood Sack. Players can drink that raw if necessary (which includes penalties) or purify it at their base. We were taught how to do so before becoming exposed to Spice and receiving a vision directly us toward The First Trial of

When talking about future plans, "you can go places," Whelan said vaguely. "There's nothing really stopping us from doing that. There's nothing technically stopping us from going to other planets in the future. It's such a wide universe that they've created. I just want to work on a place with trees, so there's no end to what we can do. It's great. It's a great license for th

I recommend staying close to the rocks as much as possible, and when you need to cross open spaces, look for paths that don't leave you exposed for long periods of time. Avoid dashing or jumping, as it will create more noise and attract sandworms to your location much fas

Some people might think stopping to gather every last piece of plant fibre or metal scrap along your way might slow you down, but eventually you'll begin reaching massive progress spikes if you stockpile materials and loot . You'll find resources and loot everywhere you look, and there are a couple of reasons why it's very worthwhile to spend extra time gather

Inventory management is essential for surviving Arrakis. However, it's also very easy to lose your inventory if you die, or worst case scenario, get devoured by a sandworm. When this happens, you lose all inventory you have on your per

In your sub-fief, you'll get the opportunity to create a blood filtration system that takes the blood you scavenge off of other players and NPCs on Arrakis and transform it into water you can drink and store on your person. This machine is always running in the background, even when you're not in your sub-f

Expanding on that, he said, "I know lots of people who love vehicles and vehicle sim games. Okay, it’s a lot easier and more straightforward, but it's still fun. The base level, just getting on a sand bike and driving around, is fun. Flying Ornithopters is fun. Yeah, combat will come…It will be fun and engaging. These are the things which people will gravitate to and this is something we picked up on with Conan Exiles. People make it their o

When you pick up a resource, you gain experience, so even as you're sprinting towards a quest marker, you can pick up resources along the way without even stopping , giving you a way to gain XP while you travel. Not only do you get XP just from picking a resource up, but once you have a nice stockpile in your storage, you'll be able to craft ammunition, consumables, gear, and build your base without having to stop and go searching for more materi

If players die to a standard enemy, they can complete a Soulslike-style death run back to their death location to acquire their missing gear, which is typically a percentage of resources on hand. However, if players die to a sandworm, then everything on their person, including their armor, weapons, and vehicle if on one, is gone. To this point, avoiding sandworms was simple enough, but we were speeding around on our sandbike with too much abandon to escape the sandworm. Luckily, losing everything proved it's pretty simple to acquire all the basics again. We had basically gained back everything we lost in roughly 30 minutes of gamep

Arrakis was a very large constraint. Because in most games like this, you go from the forest biome to the desert biome to the tundra to the volcano region, and we can't do that. What we do instead is change how the desert looks, change how the lighting in the desert looks. We do try to push things a little bit further than the movies do, to be closer to what the books