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Entrada del blog por Natasha Christian

Developer Wales Interactive has announced their first-person parkour and shooting game, Infinity Runner , will be making its way to Xbox One. The fast-paced linear game has found success on Steam, and will likely be available for Xbox One owners before the end of the y

After the success of Dying Light ’s parkour action adventure, we have no doubt Infinity Runner will do well on the Xbox console. The above video shows the game is fast-paced, with various obstacles and enemies to overcome as players sprint through 14 levels in an attempt to escape a spaces

When it was announced that Kendra Saunders would be coming to The Flash before Legends , most assumed it was to give the character a springboard on par with her castmates (the rest of the Legends have been seen in The CW's universe already). What they didn't expect was to see the character's origin worked so completely into the growing fiction of Arrow and The Flash 's current sea

Shaco is, by far, the most annoying champion in all of League of Legends . He can go invisible and jump a distance with the same move. He can throw daggers that slow you. He does more damage to you when your back is turned to him. He places invisible jack-in-the-box traps that fear your character, laugh and damage you. His ultimate ability creates a clone that he can independently control. All the while, he constantly laughs as he executes his abilities. Again, like Teemo, he doesn’t synergize well with other champions on his team. His main contribution is that he can tilt the opposing team and throw them off their rhythm, but if they keep their composure, he becomes a non-factor in the late-game. Just pray to never face him in Ultra Rapid Fire, where his annoyance is on negligible coold

And yeah, I know these $60, AAA titles still have some greed to work through (like $10 DLC for Titanfall that's just three maps), but it's all manageable, and Dota 2 is still the only game to do free to play right. Beyond Dota 2, The Last of Us just had a completely free multiplayer map pack released for it. It can be done. All gamers want is a model that fosters mutually and equally beneficial purchasing. Give it to them.

More revenue. Another, less benign, reason for this shift to online multiplayer is money. Many distributors cite piracy as a major cause of declining profits , and increased DRM restrictions make sharing games with friends much more difficult. Decreasing the amount of local multiplayer means that friends who want to play together need their own copies of the game, their own system, and their own subscription. The result is increased costs for gamers and increased revenue for distribut

Long forgotten by Riot, Urgot is in desperate need of a rework to make him relevant again. Every once in a while, when the tank meta comes on too strong, you may see him make a reappearance, providing armor reduction for the rest of his team, but generally he’s an inconsequential pick. Don’t get me wrong, he’s fun to play and there are some players who are very good with him and useful. Unfortunately, they are a small minority and he has an abysmal win rate. So just the sight of him on your team usually sends your teammates into rage spirals before the game can even begin. If for nothing else, he needs a rework as an excuse to replace that Giant Enemy Crabgot splash art. Why Riot still has official art up of a big cyborg crab monster kidnapping a scantily clad girl is a mystery to

2K's multiplayer online-only Evolve is under fire for this very reason. The game already has several DLCs and a deluxe edition available on top of its $60 price tag. Some critics claim this is equivalent to Evolve being a free-to-play game with microtransactions. Others, who support Evolve 's unique 4v1 approach to multiplayer and gorgeous graphics, hope that paying more money upfront will benefit and support future work. Adding more opportunities for players to pay more for games—through DLC and custom items—is a strategy that has earned developers more money thus far, so it's unlikely to end anytime s

Better graphics capabilities. There are a few big reasons for this shift to online multiplayer. The first is purely practical : as the quality of graphics and gameplay increases, more resources are required. If you're already running a Moba game walkthrough that requires a lot of power because of technical specifications, imagine doubling, tripling, or quadrupling that for split-screen modes. That kind of local play functionality may require a downgrade in graphics—a sacrifice many gamers just aren't willing to make for local multiplayer modes. That's part of the reason games with simpler graphics— Super Smash Bros. , Mario Kart , or any of the numerous rhythm games—most frequently include local multiplayer. It's less of a strain on the system, and gamers generally don't sit down to play Mario Kart for a realistic virtual experie

Such a new major event with backing from some of the biggest names in eSports would likely draw a lot of attention. There was also a rumor that the companies involved might create exclusive deals with only certain teams or existing competitions. This is causing some of the organizers of existing smaller tournaments to fear that they could lose influence if such a super league was announ