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If that wasn't enough, the D5 Sidewinder is also the base weapon for the iconic Divided We Stand weapon, which includes an automatic targeting system that can target up to five enemies at once. Bullets from Divided We Stand also deal chemical damage and have a high chance of poisoning enem

I continue to sit back and watch until an announcement comes over the gate’s loudspeaker that rudely informs everyone that the border is closed for the night and to come back tomorrow. Another typical day as I wait for my chance to get through the gate myself – or at least gain enough insight and information to find some other way to get on the other side of the w

When Cyberpunk 2077 does work, it works very well, and it's a fun experience. There's a lot to be done in order to make it feel like the true, definitive version of the hyped E3 title that whipped fans into such a frenzy, but balancing out the gameplay elements is a nice st

Romance Meredith Stout in Venus In Furs

This item is perhaps the lewdest of them all, and if players are using a controller, then it will constantly vibrate. Whilst Sir John Phallustiff offers great stats for a non-lethal weapon, players will surely be more interested in its design as a one-handed club, rather than its effects on those that are unfortunately and invasively hit with an item that maybe should stay in the bedroom that they found it

Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often, like taking a walk and getting some fresh air. Others are story-driven based on the storylines you’ve encountered. Maybe you’re looking for someone specific. A related card might appear that will lead you down the path to finding them. Most cards come with different options/decisions, each of which has a percentage of success assigned to it. Cyberpunkdreams is very much high-risk, high-reward. If you select an option with a low percentage of success, you’ll either be handsomely rewarded or strictly punis

Found in the Misc Junk section of a player’s inventory, in patches before Patch 1.3 and the base game, they were able to find Silverhand’s Arm. This was just a visual item, that added a holographic Johnny Silverhand arm to V’s character model when they selected the arm in their inventory. It’s a great look for V, especially if players want to immerse themselves with Johnny slowly, and unwillingly, taking o

Cyberpunk-2077-World-Map.jpgA few months ago, the gaming world was shocked with the announcement that CD Projekt Red had made money hand over fist, apparently thanks to Cyberpunk 2077 news|https://cyberpunk2077pedia.com/ sales. For a game with such a notorious and controversial reputation, many were wondering if gamers simply didn't care and were eager to play the g

Cyberpunk 2077, the biggest cautionary tale in modern gaming, is officially back on the PS Store. It kind of feels like that Spongebob meme - you know, that one and only meme from Spongebob - where some guy finds Patrick’s wallet, only Patrick insists it’s not his. Well, Patrick is CDPR , the driving license is Cyberpunk 2077 , the wallet is a standard PS4, and that blue guy is all of us. Aren’t memes even funnier when someone describes them badly instead of using a meme generator site? What’s that? No?! Well, screw you pal. The point is Cyberpunk 2077 is once more available on PS4 , except it’s not rea

Cyberpunkdreams is free-to-play, but there is an optional in-game transactional component. Everything you do in the game requires an Action. You have 40 Actions available to you, and gain one new Action every ten minutes. Obviously, the faster and longer you play, the quicker your Actions will get used up. Once you reach zero, you’ll need to wait for your Actions to build back up, or you can buy Credits using real-world money to expedite the process. Credits can also be used to buy locked content, should you come across it while playing. Credits are definitely optional, though. I was provided 1,000 Credits for review purposes, but in my weeks of playing, I’ve only used 170 Credits. I really only used them during my longer play sessions that lasted upwards of two to four hours. I actually like the Actions system, since when I run out of them, I take that as my indicator to pull myself away from the game’s cyberpunk world and re-enter real life. There’s no question that I could play Cyberpunkdreams for hours on end, so that "forced" break is apprecia

'Anti-consumer' is a phrase used a lot in gaming, and not always accurately. It's not anti-consumer that Nintendo doesn't support Smash Melee tournaments, for example, and while locking story content behind DLC is awfully money grubbing, I'm not sure it's technically 'anti-consumer'. Cyberpunk 2077 on PS4 undoubtedly is, however. It's a PS4 game being sold on PS4 while the PS4 makers tell you not to play it on the PS4. I know we're all bored of talking about Cyberpunk 2077 by now, but this seems to be sneaking under the radar. It's disgraceful that our industry allows it, and it's a worrying sign of the growing divide between the players and the suits out to make a quick b