Night City is more of a unique case, however. It is the only territory that officially owns the title of "Free City." It is officially not part of any state, nor does it belong to any country. Night City is its own entity, and by 2077, it is mostly run by the Arasaka megacorporat
Unless players are heavily relying on grenades, this Perk isn’t all that worth investing in. 20% is a tad low for a damage increase , especially for a Perk that costs two points to max. If it applied to all explosives rather than just grenades, it would be worth it. But, since it doesn’t, Sapper is a perk that should only be grabbed if players can’t find anything better to put their points in. Literally, anyth
Power amongst gangs in Night City's districts doesn't change or shift, should a gang be heavily affected by a questline or decision made by players. In " The Pickup " quest, players have the option to free the trapped former Maelstrom leader, Brick. Once he's freed, Brick offers V a favor, but players never see that favor from repaid, and V’s relationship with Maelstrom doesn't change. Maelstrom will still attack the player in the streets, despite V saving them from being zeroed. On the other hand, siding with Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson. No gang will try to claim the district as its own, and Maelstrom members will continue to roam the a
Richard Night's company managed to secure a capital big enough to start the ambitious project. When the Collapse happened, tons of corporations turned to Night International, hoping to have a city free of crime and poverty where they could establish their busines
Scrapper might seem like one of Cyberpunk's worthwhile crafting perks, but it absolutely is not worth it in the long run. Scrapper does exactly what the description says: disassembles all items labeled as "Junk" automatically upon being picked
Cutting Edge might seem like a minimal buff, but read closer. Not only does this Perk improve the base damage of crafted weapons by 5%, but it also increases all damage-related stats by 5%, which affects more than you might thi
There are some bright spots in Cyberpunk's gang system. Some gangs will remember actions taken against them by the player. For example, in a gig that involves V assisting the Aldecaldos in a deal with the Scavengers, the Scav gang members will remember V killed several members of the gang with Jackie in the Sandra Dorsett rescue gig. Players then have the option to use this past event to their advantage and intimidate the Scavs into doing the deal with the Aldecaldos peacefully. Another side gig involving the Scavs sees V robbed and taken to the very same apartment from " The Rescue "
Surprisingly enough, Night City maintained its neutrality during this war despite being a part of the Free State of California at the time. This war lasted for about a year before the signing of the Treaty of Unification, following which Night City was officially recognized as an international autonomous free c
Here’s the thing about Tune-up: if players could craft multiple items at once, or if the exchange rate between component tiers wasn’t so awful, this Perk would be a must-have. Unfortunately, neither of those things are true, meaning Tune-Up cannot be worth the time investme
Romance Meredith Stout in Venus In Furs
This item is perhaps the lewdest of them all, and if players are using a controller, then it will constantly vibrate. Whilst Sir John Phallustiff offers great stats for a non-lethal weapon, players will surely be more interested in its design as a one-handed club, rather than its effects on those that are unfortunately and invasively hit with an item that maybe should stay in the bedroom that they found it
There's no real movement amongst Night City's gangs. It’s a rare occurrence to see gangs outside of their home districts, aside from members of 6th Street in Lizzie’s Bar, when they’re not directly involved in gigs. Despite the game mentioning that the Valentinos and 6th Street have a bone talking to pick, or that the Valentinos and Maelstrom are fighting for eddies, gang wars in Cyberpunk are practically nonexistent. The only people players may see gangs fighting are Cyberpunk 's hastily added police officers and V themselves, regardless of whether V has max Street Cred. Every gang - except the Aldecaldos, if players do Panam’s questline - will attack V if they get too close or get in their busin
The facts are very simple - this is a PS4 game we’re being told not to play on the PS4. Scratch that, it’s a triple-A PS4 game with a huge hype cycle and massive marketing campaign that we’re being told not to play on PS4. You can still buy it, of course. I don’t know if the PS Store can detect the difference between a PS4 and a PS4 Pro, but putting out a tweet essentially saying "you can buy this, but don’t," is horrifically anti-consumer. There are definitely players who are going to buy this on their regular PS4s - PS5s are notoriously hard to get and for literally every other game, the standard PS4 works. I know, I had the base version of the console last gen and had zero issues with its performance aside from it running a little loud. These players will be buying it because if they want to play Cyberpunk 2077, they have no other options, and they might not have even seen the tweet telling them not to. It’s reasonable for a player to assume that if a game is available to buy on the PS4, it will work on the PS4. We should be outraged that CDPR and Sony are selling these folk an unplayable experie