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Okay, now many of you reading this wondering how on Earth people don't know this. You have to realize that the average player is simply learning on the go and looking to have a good time. Do they want to learn new strategies and play better? Yes, no one actively enjoys losing. Does everyone do their own research or have informed friends they play with? No, unfortunately, everyone's circumstances are different. Let's first cover the fact that you can place markers on the map. This allows you to better communicate with your squad and also allows you to clarify things with them as well. The markers also show up on the compass in the user interface of the g

In a feature that isn’t exactly made clear at the get-go, players can actually enter a free look mode by pressing "Alt" and using the mouse to navigate the camera more freely around the player. It is with this feature that players can peek around corners, and peer through windows without being seen at

Players can dive underwater and swim without being seen by other players. Swimming underwater is faster than swimming on the surface, and due to its programming, bullets don't travel through the water. Just remember to keep an eye on your lung meter next to your health bar. Once your lungs turn red you better be near the surface because drowning will make you lose health at an astounding rate. Dying by drowning is more embarrassing than that grenade pin fiasco we talked about earl

When you finally build the confidence and courage to start landing in heavily populated areas at the beginning of a PUBG map you need to sharpen up your close combat skills. A shotgun is a player's best friend in the narrow corridors of the school or other buildings. Outside of being accurate with your shots, there's another mechanic you need to be aware of. If you're using a gun that reloads between every shot you need to realize what happens when you're in an intense gunfight. If you fire a shot and hold the fire button down your gun won't reload. Many players panic when faced with another player trying to take their life. One thing players tend to do in moments of stress is hold on tight and grip the controller. This means that you're actively preventing yourself from having a chance. So, in shotgun fights remember to simply take your hand off the trigger between shots. On the plus side knowing this trick as a sniper will allow you to view your target post-shot for an extended amount of time so you can confirm whether or not you hit your target from distance. A lot of times knowing a mechanic is only important if you also know how it relates to different types of combat scenar

The story of giant mechs fighting giant monsters told in Pacific Rim pulled from decades of Japanese anime and films, but director Guillermo del Toro didn't copy any one movie when developing his own. But as a die hard gamer, it's no surprise to see futuristic pilots in VR helmets working in unison to launch special attacks, taking on more and more difficult enemies. Del Toro even called on Ellen McLain, the voice of the Portal game series' GLaDOS to supply the voice of his own futuristic me

A moving target is harder to hit than one that is standing still. That's just common sense. Most players think this trick is strictly relegated to when you are sprinting out in the open or when you are already engaged in a firefi

The quickdraw magazine is only good for one thing. Sure, being able to reload faster can be very helpful, but it may not be quite as helpful as some of the other magazines can. Most of the other attachments have multiple different uses, and a lot of them are plainly better than being able to reload faster. If this is something that can help you, go ahead and pick it up, however, there are other, better alternatives to the quickdraw magazine in PU

We get it, scopes are cool. But not every weapon should have a scope, as it is best to only place these attachments on sniper rifles to help increase their already lengthy distance. Assault rifles are also another weapon that should avoid being paired with a scope, as red dot sights have been proven to work best as they are not necessarily a weapon used for long distance targ

Zack Snyder’s adventure of female warriors was an original idea, but Sucker Punch took its influences from 20th century warfare, steampunk, Japanese mecha and anime as much as any modern fantasy game. Whether it’s Nazi Zombies made famous by Call of Duty , or FPS Movement Guide|https://fpspedia.com/ mixing bullets and blades with dragons and orcs like Final Fantasy (and too many other RPGs to count), the source material is clear. Snyder stated that he wanted the movie to be less chaotic than a typical video game experience, but the constant need to defeat waves of enemies or steal key quest items was spotted by critics… and their comparisons to one massive video game adventure weren’t usually meant as a complim

No game series has taken as much heat as Grand Theft Auto , embracing violence, destruction, and general carnage in the name of fun. The movie Crank took that dedication to heart – literally – with a hero who needs to keep his adrenaline pumping just to stay alive. The directors made the similarities to chaotic gaming obvious, including nods to video games throughout the movie, and even going completely into the digital world in the film’s final credits, putting star Jason Statham exactly where his character belongs: a bullet-fueled 16-bit shoo