It’s difficult for me to put a number on Undertale, it’s such a different experience from RPG’s like Final Fantasy, The Witcher, Elder Scrolls, and many others. I think it’ll be received differently by everybody who plays it, but that’s also kind of the beauty of it. Undertale is an important game because it experiments with what exactly a game can be. It tackles issues and ideas no other game will. Things that I was able to personally connect with from my own life, and for that maybe I’m biased towards loving it so much. Undertale has you reflect, and asks you to think a little bit more than most games
Undertale was sort of an anomaly to me. I had never been a fan, notably because I missed out on the game back when it released in 2015. The game has been sitting in my Steam library for months, with only one hour clocked. Do I sure as hell regret that now. Since Undertale neutral route|https://undertalezone.com/ is available on the PS4 and PS Vita, I've finally sat down with it and it's easily one of the most unique experiences I've ever had within gam
If there's one thing somebody could criticize Undertale for, it'd be its retro inspired graphics that originated with the development constraints on Toby Fox, the game’s sole developer. Before I had played the game I wondered how a game like Undertale could deeply impact so many people. But it's Undertale's animation that helps elevate it. Don't get me wrong, the game can be pretty ugly at certain points. Character animations in particular play a huge role in developing the monster inhabitants, and there are a lot of different monst
As pro wrestling continues to make inroads into being a more widespread pop culture phenomenon rather than a niche product, crossovers with other big mediums - like video games - will begin to occur more frequently. AEW also had a Rick & Morty -themed entrance from two other wrestlers on the same night, complete with an intro conducted by the two characters' voices. It's more evidence that wrestling is a great host to crossovers , and Kenny Omega - or Sans Undertale, last night - continued to prove that the spectacle never seems to run out of surpri
If Travis Touchdown were to find himself somehow trapped in a puzzle game within the Death Drive Mk. 2, then I would love to see Jonathan Blow somehow contribute to the puzzles within that section. At the same time, I'd love to see Travis get frustrated with the puzzles and instead just opt to beat them with his laser-katana. Seeing the beauty and often times complicated nature of Blow's games somehow crossing over with the zaniness and self-awareness that is seen in the No More Heroes games would make for a fun dyna
Writing in Undertale is clever and powerful. The game is able to blend moments of comedy and sadness among many other things. This is in part because of you, but also the game's multitude of charact
In the old Undertale versions , there is an NPC in the Waterfall area who is known as Clam Girl. She talks about her neighbor's daughter, who is a girl named Suzy, and how the protagonist should meet
It seems that Fox's collaborations with Nintendo aren't done yet, as he has announced on Twitter that he has composed a song for Pokémon Sword & Shield. Fox stated in the comments of the post that it isn't one of the main tracks. The announcement post was accompanied by a drawing of Yamper, which is one of the new Pokémon in Pokémon Sword & Shie
I'll be honest: I love Spelunky and I think it's one of the most well-designed games of the last decade, but I'm not really sure what the game's designer, Derek Yu, could specifically contribute to Travis Strikes Again . Essentially, I would just love to see Yu involved because I adore his w
In later patches of the game, talking to the Clam Girl will create a new line of dialogue when you search the first drawer in Sans' Workshop. The new line refers to a picture of three poorly drawn people and writing saying "don't forget". This same patch will also give the Clam Girl a new line, where she says that Suzy might be the reason why the protagonist came there in the first pl
Characters who are grey and vanish have been linked to W.D. Gaster, who is a secret character in the game's files. We still don't know much about Gaster, except that he seems to be a skeleton (and possibly related to Papyrus & Sans) and was the royal scientist before Alp
He is full of jokes, gossip, and one-liners. Once you get to know him more though, he's very romantic. There are multiple endings, and there is one where he sacrifices his life for you. Fans loved Alistair so much, that they even created a wedding
If anything is clear in Until Dawn , it's that a lot of these characters do not respect each other. We know Emily could likely sell Matt away for a single corn chip. Most fans will ask the question, "Why are these two characters together?" the moment they hear these two talk to each other and get into an argum