The future is transcending into something more digital. All around we can see its effects bleeding over into our sporting events, which will soon probably have their own major league followed by their own version of a "super bowl." It wouldn’t be the least surprising at all if we were to see a college version of the sport to pop-up on the collegic side of the league in the near future. High schools may never see the sport enter into their halls and toss down banners over the gym walls as they hang proud next to other more traditional physical sports, but many colleges would want to invest and jump in on the quickly rising sport before they miss the lucrative money train.
These details come from eSports Earnings, which tracks tournament and league prize pools along with player earnings. While there's no guarantee that the numbers are wholly accurate or all-encompassing, they are without a doubt representative. Here's the list of games that have crossed the impressive $1,000,000 threshold in 2017 (so f
One of my favorite aspects of Riftbound is easily the Battlefield concept. To actually win games, you need to conquer Battlefields with Champions and units, which are like locations that simulate towers or other important buildings in a League of Legends match. The game is actually won through points, and you need eight to claim victory in a 1v1 heads
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.
Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the "second half of E3" , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.
Perhaps the best news is that every game from 2016 has made the 2017 list, although Call of Duty is represented by Call of Duty: Infinite Warfare this year instead of Call of Duty: Black Ops 3 in 2016. Creating communities and scenes that are lasting, where players can feel like participation isn't hugely risky to their long-term success, is and will continue to be eSports' most important challe
I tried out several Champions through multiple rounds. My first go-around involved Lux, specifically the Lady of Luminosity version. This passive ability allows you to draw a card after playing a spell that costs five or more, which can ramp you up in the mid-game significantly, provided that you've set yourself up for success at that po
The strong Japanese flavor, mixed with elements that are extremely rooted in popular culture worldwide, are exactly what gives Ghost of Tsushima the edge to overcome the challenge of being a new IP. It's a strong, memorable concept evoking intense and epic images, and it's easily comparable in mass "broad appeal" to things like space marines or World War II soldiers. It's also not as overdone in western gaming, which is certainly a perk and not a liabil
It's commendable that the Riftbound team has rules for alternative game modes at launch. An increasingly large number of TCGs come and go with a singular format, suffering as a result. It might be way too early for this, but a PVE set would go down nicely with the League of Legends community, if it's ever in the ca
It leads to a lot of interesting and thematic situations, with temporary victories snatched away by a well-timed fireball. It makes everything more chaotic, to a point, similar webpage but allows for more counterplay and, to an extent, game balance, depending on the combination of Champi